The main goal of any survey is to provide a comprehensive cognitive model of an archaeological object and then communicate the results, i.e., a synthesis between interpretation of the data and the most objective restitution possible. Nowadays, the representation of archaeological surveys is almost completely referred to digital models, containers of all the quantitative and qualitative data that massive acquisition instruments are able to capture. This scenario is prompting us to look at the concept of archaeological survey representations under a new light: the content (and even the significance) of digital models has so increased that it has often become difficult to extract and even explore information from the huge amount of heterogeneous data we can currently acquire and manage thanks to digital systems. In this framework, while the 3D modelling has increasingly boosted its relevance as the most important tool for scientific investigation in the archaeological field, on the contrary we cannot ignore that still 2D models (CAD, drawings, etc.) play an essential role in approaching and enlightening the deepest nature of archaeological artifacts. As the workflow proceeding from digital models datasets to 2D representations is neither automatic nor standard in its methods and procedures, this workshop aims at showing, developing and managing 2D models on different media (CAD, hardcopies, hand drawing), providing different information (morphological and spatial analyses, metric, geometric and proportional data, state of conservation of the surfaces, interpretation of the colors, analyses of the deterioration, etc.) using different scales of representation.